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October 6, 2010
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:icontosbin:
long time ago after find all the old files and reimport to the new udk.
Here is the first result of better lighting :

the model is based of the concept from Patrick Reinemann!


first example sheet and concept

[link]
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:iconmiha9000:
added to 3D concepts in Sci-fi Archives
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:icontosbin:
~tosbin Nov 7, 2012  Professional Digital Artist
thanks!
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:iconphattyartist:
!phattyartist May 27, 2012   Digital Artist
What techniques/tools did you use to to get believable randomized ground textures. Is it something you did in UDK? I've heard of something in Unity called vector painting. Same thing?
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:icontosbin:
~tosbin May 28, 2012  Professional Digital Artist
Hi phattyartist for the ground I use a normal titable diffuse texture, and for more bumpiness and variety using sperate stones models.

cheers tosbin
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:iconphattyartist:
!phattyartist May 30, 2012   Digital Artist
Thanks. It's something I would have done but I thought you might have done it differently.
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:icontosbin:
~tosbin May 7, 2012  Professional Digital Artist
thanks you all!
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:iconrushandruleit:
Looks like something out of Fallout 3.
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:icontosbin:
~tosbin May 7, 2012  Professional Digital Artist
many thanks
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:iconandromedos:
Looks cool! Good atmosphere, and great textures! Nice work!
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